MyWorld Meetup – 4/20/19
Update (Daniel): * MyWorld’s world model is already quite different from Second Life/Open Simulator – zones are much larger than 250×250 meters, and stack vertically as well as horizontally. * We’re taking...
Update (Daniel): * MyWorld’s world model is already quite different from Second Life/Open Simulator – zones are much larger than 250×250 meters, and stack vertically as well as horizontally. * We’re taking...
Discussion: * Q (FordLady): As you are working on MyWorld how do you know what to work on next? * Answer: That’s a question I (Daniel) have to answer each week as I work...
Announcement: Changes to the Meetups * We’re not setting a weekly theme anymore. * MyWorld is a lot to take in – we announced themes to give the community a gradual and detailed introduction. We...
Theme: How avatars fit into the entire ecosystem * Last week we talked about avatar customization; this week we’ll talk about how avatars fit into the rest of the MyWorld ecosystem. * MyWorld’s...
Theme: General Q&A * Q (Zauberin): Will MyWorld support avatar physics (.i.e, a sword and scabbard hung from a belt that wave realistically)? * Answer: Yes, may or may not make first release....
Theme: Whatever you want to talk about! Announcements: * Founding Member program closing * Needed a larger reach to get enough funders * Doesn’t have much impact on release timelines * This means alpha will be...
Theme: Comparing MyWorld to other virtual worlds Daniel: Features MyWorld has: * Better user experience * Smoother, faster client (viewer) * In-world movement will be faster and more responsive than current virtual worlds, making it easier...
Theme: Custom shaders! * A note about shaders: * This is a future plan – support will come after Alpha/Beta * Shaders are special programs that run in graphics hardware that turn 3D models + data into...
Topic: Whatever you want! * Back into the code! * Implemented plugin system * Powerful way to extend client (& server) * Goal is for 3rd party developers to extend client with plugins rather than creating separate client...
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