MyWorld Meetup - 4/6/19
Announcement: Changes to the Meetups
- We’re not setting a weekly theme anymore.
- MyWorld is a lot to take in – we announced themes to give the community a gradual and detailed introduction. We feel that the themes served their purpose well, and now that the community is familiar with MyWorld it would be better to focus on what the community wants to discuss.
- What we talk about at Meetups will be up to the community – just come with your questions and ideas and we’ll talk about whatever you want to talk about!
- If you don’t have questions, come anyway! We’ll bring a list of things to talk about, and let the Meetup attendees choose.
- If you don’t have questions, come anyway! We’ll bring a list of things to talk about, and let the Meetup attendees choose.
- MyWorld is a lot to take in – we announced themes to give the community a gradual and detailed introduction. We feel that the themes served their purpose well, and now that the community is familiar with MyWorld it would be better to focus on what the community wants to discuss.
- Meetups will now be available to those who can’t make our Saturday time! After each Meetup, we’ll publish the notes to the blog. We’re creating a new text channel on our Discord server just for Meetups, so if you can’t join us on Saturdays, look over the notes and join in as we continue the conversation throughout the week!
Discussion:
-
(Raven) – How
long until the alpha release?
-
(Daniel) –
At the moment, development is slow (but steadily progressing) due
to a 50+ hour/week day job. However, we’re making some large
adjustments that will allow me to work on the project full time.
We’re targeting for an alpha release in September.
-
Note:
Software development is notoriously difficult to put in a time
frame – it’s possible that we won’t be able to release in
September, but it’s also possible that we’ll be able to
release before September. In any case, we’re working towards
alpha release as fast as possible.
-
Note:
Software development is notoriously difficult to put in a time
frame – it’s possible that we won’t be able to release in
September, but it’s also possible that we’ll be able to
release before September. In any case, we’re working towards
alpha release as fast as possible.
-
(Daniel) –
At the moment, development is slow (but steadily progressing) due
to a 50+ hour/week day job. However, we’re making some large
adjustments that will allow me to work on the project full time.
We’re targeting for an alpha release in September.
-
(Daniel) –
Right now, development is focused on the client’s user interface
(UI).
-
MyWorld will
have its own custom UI system.
-
Thoroughly
investigated other UI systems, but existing systems didn’t quite
fit our needs. As a developer, MyWorld’s UI design is looking
very promising – it’s fast and intuitive to work with.
-
Thoroughly
investigated other UI systems, but existing systems didn’t quite
fit our needs. As a developer, MyWorld’s UI design is looking
very promising – it’s fast and intuitive to work with.
-
A notable
change for SL/OS users – MyWorld’s UI will not have the
floating chat/inventory/building windows that the SL/OS viewer
does.
-
Floating
windows tend to pile up in messy ways while you work, creating a
distraction and slowing down workflow. MyWorld’s UI will be
highly focused towards the task the user is doing – most
tools/functions will be only one click (or a keyboard shortcut)
away, helping maintain focus. The UI should never set itself up to
be a hindrance to the task at hand.
-
Floating
windows tend to pile up in messy ways while you work, creating a
distraction and slowing down workflow. MyWorld’s UI will be
highly focused towards the task the user is doing – most
tools/functions will be only one click (or a keyboard shortcut)
away, helping maintain focus. The UI should never set itself up to
be a hindrance to the task at hand.
-
MyWorld will
have its own custom UI system.
-
(Raven) –
Will MyWorld have an advanced rigging system similar to Second
Life’s Bento?
-
No –
instead, MyWorld allows you (the creator) to use (or create) any
skeleton you like. It does not assume that the avatar is even human
shaped – for example, creating an avatar like a centaur (half
human, half horse) would be no different than creating a human
avatar.
-
MyWorld is a
fusion of game technology with virtual worlds – we’re providing
the same tools game developers expect to virtual world creators,
and likewise, we’re providing the power of massively scalable
virtual worlds to game developers.
-
MyWorld is a
very powerful tool for game developers.
-
Making a
new MMO typically costs millions of dollars and years of time.
-
As a
result, MMO games are typically out of the question for small
studios and indy game developers. MyWorld changes this by
providing a complete platform with “batteries included” – all
that’s left for a studio to publish a game is creating game
content, and possibly some server/client plugins for highly
specific functionality that isn’t provided out of the box.
-
Making a
new MMO typically costs millions of dollars and years of time.
-
No –
instead, MyWorld allows you (the creator) to use (or create) any
skeleton you like. It does not assume that the avatar is even human
shaped – for example, creating an avatar like a centaur (half
human, half horse) would be no different than creating a human
avatar.
-
(Zauberin) –
I’m designing a game. Will I be able to customize the MyWorld UI
for my game?
-
Yes – most
systems in MyWorld (including the UI) are extremely flexible and
are designed to be customized through plugins (or even in-world
scripting). Game developers will be able to create fully custom
user interfaces if they wish.
-
Yes – most
systems in MyWorld (including the UI) are extremely flexible and
are designed to be customized through plugins (or even in-world
scripting). Game developers will be able to create fully custom
user interfaces if they wish.
-
(Daniel) –
A note about MyWorld for game developers
-
We provide a
complete client & server, but both are designed to be quick and
easy to extend and customize with plugins.
-
We want to
avoid MyWorld having multiple forked clients like SL/OS – users
will be able to heavily customize their own client through plugins,
so developers can just release a plugin for a new feature instead
of forking the client and making the user maintain a whole separate
install.
-
Some
internal systems (physics, database, etc) are not intended to be
replaced, although in many cases it will still be possible. The
idea here is to provide a stable core on which to build extensions
without the issues caused by providing several different
implementations of internal systems.
-
We provide a
complete client & server, but both are designed to be quick and
easy to extend and customize with plugins.
-
(Zauberin) –
Which physics engine does MyWorld use?
-
MyWorld uses
Bullet
-
Z –
Bullet’s GPU compute could be very powerful for MyWorld
-
Unfortunately,
the Bullet developers are not maintaining or pursuing further
development of the OpenCL GPU compute features right now.
-
It’s
possible that at some future date we’ll pursue either supporting
Bullet’s OpenCL pipeline or building our own physics engine
that’s specialized for multicore/GPU compute.
-
Unfortunately,
the Bullet developers are not maintaining or pursuing further
development of the OpenCL GPU compute features right now.
-
MyWorld uses
Bullet
-
(Zauberin) –
Will MyWorld support single player games in addition to
multiplayer?
-
MyWorld is
designed and oriented towards exclusively multiplayer/online
games/virtual worlds.
-
However,
many systems (entities, physics, scripts, etc.) are designed to run
on both the server and client. With some plugins and a little work,
single player should be reasonably attainable if a developer wanted
to go that route.
-
MyWorld is
designed and oriented towards exclusively multiplayer/online
games/virtual worlds.
-
(Zauberin) –
Will MyWorld support running a server on your local machine, either
for hosting your own games or for running a standalone virtual
world? (Like Minecraft?)
-
There’s
nothing stopping someone from doing this (a small MyWorld cluster
runs on one machine for development work), but MyWorld’s server
is designed to be run in a cluster.
-
MyWorld
uses Cassandra for its database, which is designed for multi-node
clusters.
-
MyWorld’s
server is designed to be used with an asset server cluster.
-
Unlike
Minecraft and similar games, MyWorld is designed to scale to
massive worlds with many thousands of players online at once. This
requires the server to be designed in a very different way from
the Minecraft server. The advantage is that MyWorld is linearly
scalable (the world can grow indefinitely large in users, content,
and size without performance loss), but this means that it’s not
as simple to run on your local computer.
-
MyWorld
uses Cassandra for its database, which is designed for multi-node
clusters.
-
There’s
nothing stopping someone from doing this (a small MyWorld cluster
runs on one machine for development work), but MyWorld’s server
is designed to be run in a cluster.
-
(Zauberin) –
InWorldz used an early version of Cassandra for its inventory
database and had some scalability and upgrade issues. In particular,
servers needed to be added in powers of two. Will this be an issue
with MyWorld?
-
No –
Cassandra has come a long way over the years and is used
successfully in massive production clusters by several large
companies (Apple, Netflix, and others). It’s come a long way
since the early versions, and we don’t foresee scale or upgrade
issues moving forward.
-
The number
of nodes in a cluster should be odd (for distributed consensus
reasons), but do not need to be added in powers of two.
-
Not
familiar with InWorldz’ upgrade issues, but modern Cassandra
releases have well defined upgrade paths.
-
The number
of nodes in a cluster should be odd (for distributed consensus
reasons), but do not need to be added in powers of two.
-
Z –
Cassandra deletes cause tombstones to be written, which was also an
issue for InWorldz.
-
We avoid
delete-heavy patterns in MyWorld for this reason, although modern
Cassandra does better with handling tombstones than it used to.
-
We avoid
delete-heavy patterns in MyWorld for this reason, although modern
Cassandra does better with handling tombstones than it used to.
-
No –
Cassandra has come a long way over the years and is used
successfully in massive production clusters by several large
companies (Apple, Netflix, and others). It’s come a long way
since the early versions, and we don’t foresee scale or upgrade
issues moving forward.
-
(Raven) –
Do users get regions in MyWorld like in SL?
-
Users will
absolutely get their own space/land in MyWorld, but it’s more
powerful and flexible than in SL.
-
MyWorld
divides the world into “zones” – very similar to SL regions,
but larger.
-
Unlike SL
parcels, which mark a 2D ground footprint, MyWorld’s “parcels”
are marked by 3D boxes. This allows stacking owned areas (for
example, an apartment building) while maintaining the right
permissions.
-
MyWorld
divides the world into “zones” – very similar to SL regions,
but larger.
-
Right now,
MyWorld zones act a lot like regions – an admin has to set them
up, and they stick around forever. We’re moving towards a
“regionless” model that presents the virtual world to users as
an infinitely large world with no edges/boundaries. The server(s)
will create zones as needed when users travel around the world. In
addition, we’re exploring procedural world generation so that
users can explore a truly infinitely large world with interesting
features everywhere. We’re looking into allowing users to areas
of land that they like as their own when they find them, allowing
the world to grow organically and letting users get pre-generated
scenic areas and customize them as they like.
-
Note: World
generation is a time consuming feature. We likely won’t be doing
this until after alpha, and probably not until after the first
full release.
-
Note: World
generation is a time consuming feature. We likely won’t be doing
this until after alpha, and probably not until after the first
full release.
-
Users will
absolutely get their own space/land in MyWorld, but it’s more
powerful and flexible than in SL.
-
(Zauberin) –
What would stop someone from claiming huge sections of land as their
own?
-
Users will
be billed for the land they claim, so they will only claim as much
as they’re willing to pay for.
-
Users will
be billed for the land they claim, so they will only claim as much
as they’re willing to pay for.
-
(Raven) –
If you claim a piece of land and make it beautiful, what prevents
someone from griefing by putting something ugly next to it?
-
This is a
difficult problem and definitely needs a solution. We’re still in
very early planning stages on this and we don’t have all the
answers ourselves yet. There are a few ways to solve this problem:
-
The server
can make a buffer area around your property to prevent this. While
this will add some space between you and your neighbors, it
doesn’t completely eliminate the problem. (A giant pink tower is
just as ugly 100 meters away as it is 30 meters away.)
-
(FordLady)
– Can you deal with this through Terms of Service?
-
To a
degree, but this has limits too – hard to prove that someone’s
motivation for building something ugly is to harass neighbors.
Content that breaks ToS is an issue regardless of the “bad
neighbor” problem.
-
To a
degree, but this has limits too – hard to prove that someone’s
motivation for building something ugly is to harass neighbors.
Content that breaks ToS is an issue regardless of the “bad
neighbor” problem.
-
Another
solution would be marking large sections of land and placing
“homeowners’ association” rules on them. This would provide
clear limits on what’s allowed where and would allow dealing
with ugly/out of place content.
-
(FordLady)
– These could be marked out as first-come-first-served.
-
(Raven) –
Large sections could be marked with themes – alpine,
apocalyptic, naturist areas, etc. Then people with specific
interests would have a place to go, and there could be areas for
just about anything.
-
(FordLady)
– These could be marked out as first-come-first-served.
-
The server
can make a buffer area around your property to prevent this. While
this will add some space between you and your neighbors, it
doesn’t completely eliminate the problem. (A giant pink tower is
just as ugly 100 meters away as it is 30 meters away.)
-
This is a
difficult problem and definitely needs a solution. We’re still in
very early planning stages on this and we don’t have all the
answers ourselves yet. There are a few ways to solve this problem:
-
(Zauberin) –
Will there be a free tier of land?
-
Probably
not, but this is something we still need to think over and decide
on. One issue with free tiers is dealing with land that people
claim and then disappear for long periods of time, leaving the land
claimed but unused.
-
(Raven) –
Could give a free trial period or reclaim land if it’s not used
for a certain period of time.
-
(Raven) –
Could give a free trial period or reclaim land if it’s not used
for a certain period of time.
-
Probably
not, but this is something we still need to think over and decide
on. One issue with free tiers is dealing with land that people
claim and then disappear for long periods of time, leaving the land
claimed but unused.
-
We’re more
likely to provide land as a premium account feature.
-
Very similar
to what SL does now and what InWorldz did for a while.
-
Premium
accounts would require a small fee, and would reward the users with
a comparably valued piece of land, and/or possibly some MyWorld
virtual currency.
-
Note: These
are still preliminary plans and are not yet finalized.
-
Note: These
are still preliminary plans and are not yet finalized.
-
(Raven) –
You could also group these Premium areas together, giving
neighborhoods for Premium account holders and reserving areas for
expansion.
-
Very similar
to what SL does now and what InWorldz did for a while.
-
(Zauberin) –
When someone claims land, will they be able to grant use (or rent)
land to other users while still maintaining ownership?
-
Yes –
MyWorld has a powerful role-based permission system that makes it
easy to allow whoever you want to do certain things. Restricting
what someone could do on your land is as simple as granting
specific permissions to specific roles, and then adding
people/groups to those roles however you like.
-
Yes –
MyWorld has a powerful role-based permission system that makes it
easy to allow whoever you want to do certain things. Restricting
what someone could do on your land is as simple as granting
specific permissions to specific roles, and then adding
people/groups to those roles however you like.
-
(Zauberin) –
Will MyWorld allow groups to split the bill for group-owned land
between group members?
-
Probably
not, although we will consider this. There are a few issues here –
how the payment processor (PayPal, credit card, etc.) handles
things, and what happens if one individual refuses/forgets to pay
their share.
-
Likely that
we won’t go this route, and will leave individuals to sort out
the payment details themselves.
-
Probably
not, although we will consider this. There are a few issues here –
how the payment processor (PayPal, credit card, etc.) handles
things, and what happens if one individual refuses/forgets to pay
their share.
-
(Zauberin) –
Will we be able to pay land fees with in-world currency?
-
No – for
legal and liability reasons, in-world currencies (and other virtual
currencies like GloeBits) are typically classified and handled as
valueless “tokens.” They have value to users because they can
be cashed out for real currency, but they are not a real currency.
Land rentals & membership fees will need to be paid to MyWorld
in real currency.
-
No – for
legal and liability reasons, in-world currencies (and other virtual
currencies like GloeBits) are typically classified and handled as
valueless “tokens.” They have value to users because they can
be cashed out for real currency, but they are not a real currency.
Land rentals & membership fees will need to be paid to MyWorld
in real currency.
-
(Zauberin) –
Will MyWorld support GloeBits?
-
Probably not
– our current plans are to keep currency fully in-house. This
will allow us to track & integrate exchanges like object sales
much better and provide much better guarantees and safety around
sales & financial exchanges between users.
-
Probably not
– our current plans are to keep currency fully in-house. This
will allow us to track & integrate exchanges like object sales
much better and provide much better guarantees and safety around
sales & financial exchanges between users.
-
(Zauberin) –
How will partnering work with avatars?
-
This is a
feature we haven’t gotten to yet, but it will be fast and easy to
complete. There’s a high demand for it, and something we will
almost certainly support.
-
(Zauberin) –
One option is to allow adding multiple relationship fields (spouse,
parent, sibling, etc) that users could fill in (subject to the
other party’s approval).
-
Good idea,
will consider and investigate.
-
Good idea,
will consider and investigate.
-
This is a
feature we haven’t gotten to yet, but it will be fast and easy to
complete. There’s a high demand for it, and something we will
almost certainly support.
-
(Zauberin) –
How many avatar profile fields will we be able to fill in?
- We want profiles to be flexible – we’ll probably have several system-defined ones (name, description, date of joining, etc), but we may allow users to add their own custom fields to profiles. We’ll experiment with this as we go through alpha & beta release/testing.